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Journal : International Journal for Educational and Vocational Studies

Testing the Effect of Smart Egg Puzzle Games on Understanding the Geometry Concepts of Early Childhood Puspitasari, Endang; Masitoh, Siti; Jannah, Miftakhul
International Journal for Educational and Vocational Studies Vol 1, No 1 (2019): May 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i1.1490

Abstract

This study aims to examine the effects of smart egg puzzle games on understanding the concepts of early childhood geometry. This study uses a type of quasi-experimental research with nonequivalent control group design, where a group of experiments and control groups was not randomly selected. The population in this study were all TK Aisyiyah branches in Ngagel Surabaya, totaling 237 children with a sample of 88 children. Data collection is done by participant observation to determine the understanding of the concept of child geometry. The data analysis technique used is parametric statistics by using one-way ANOVA for samples that correlate with each other. From the results of the analysis obtained Fcount ≥ Ftable (21.4 ≥ 3.10), this egg puzzle game has a good effect on understanding geometric concepts.
The Development of Mobile Learning Media for Excretion System Material for VIII Graders of SMPN 1 Taman Sidoarjo Chrisdian, Viddo; Masitoh, Siti; Arianto, Fajar
International Journal for Educational and Vocational Studies Vol 1, No 8 (2019): December 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i8.1856

Abstract

The acceleration of 4.0 industrial revolution caused the development of digital era developed rapidly, therefore, learning resources can be accessed everwhere and everytime. Since the learning sources are easy to find,  the teachers are required to change the learning pattern into a learning facilitator that the focus is to give the appropriate learning resources for students based on their needs. According to the results of the interviews, there is a learning problem shows that the student learning outcomes in the excretion system material for class VIII SMP in SMPN 1 Taman Sidoarjo is still low. For this reason, it is necessary to develop a mobile learning media material excretion system that is feasibly and effectively used by students of VIII graders at SMPN 1 Taman Sidoarjo. The development model used is R&D Models from Walter Dick and Lou Carey.The data collection methods used were from questionnaire and test. Based on the trial results and data analysis, there are several conclusions, the results of the feasibility test of mobile learning media from the experts of material and media obtained a very good category.The individual trial obtained an excellent category, which is 90%, the percentgage of small group trials  is 90% and categorized as excellent, whereas the percentahe of the field trials is 89% and included in the excellent category. It can be concluded that the mobile learning media is suitable to use in the learning process. While the t-test with db = N - 1 = 33 - 1 = 32 and a significant level is 5%. Then the value of t table = 2.037 and tcount is 5.49. T arithmetic <t table (5.49> 2,037), therefore, the headway of media has been effective in improving student learning outcomes in class X of SMAN 1 Taman Sidoarjo on excretion system material.
The Effect Method of Playing Finger Painting on Creativity Ability And Ability To Espress Languages In Children Age 5-6 Years Wulansari, Dewi; Masitoh, Siti; Bachri, Bachtiar S.
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2097

Abstract

This study tries to understand the method of playing finger painting on the ability of creativity and express language of children aged 5-6 years. This research was conducted with a quasi-experimental quantitative method "Pretest-Posttest Control Group Design" in TK Kec. Sukolio Surabaya with a sample of 107 children. Research data obtained through observation, work and documentation, and then analyzed using statistics with ANOVA test with the help of SPSS 25 for Windows. The results showed the  method of playing finger painting   proven  creativity, as evidenced from the Anova test the Fcount value of 187,516 is greater than the Ftable of 3.15. The  method of playing finger painting proven  against express language, as evidenced by the Anova test the Fcount value of 160,922 is greater than the Ftable of 3.15. While  The  method of playing finger painting influences creativity and expresses language, it is evident from the MANOVA test that the Fcount value of 165.122 is greater than the Ftable value of 3.15. Based on the results of data analysis, it can be concluded that  The  method of playing finger painting on creativity and express language for ages 5-6 years, and can develop children's abilities with creativity and language of children aged 5-6 years.
Enhancing the Concept of Numbers in Kindergarten with Graphic Media and Montessori Approachment Rety, Dahniarti Cahyani; Masitoh, Siti; Arianto, Fajar
International Journal for Educational and Vocational Studies Vol 2, No 1 (2020): January 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i1.2021

Abstract

The background of this study by the achievement of cognitive development in this case the introduction of the concept of numbers has not been achieved. Problems that exist in group A Christian kindergarten LOGOS, when spelling out there are still children who haven't spelled out exactly, there are objects that are missed when spelling out and have not been able to show many objects in accordance with the symbol numbers, especially numbers 5, 6, 7, 8, 9, 10, this happens because there is no media in accordance with the theme of the lesson (land animals) and the method used is still in the form of assignments. The purpose of this study is to describe the increase in children's ability to recognize the concept of numbers through the use of graphic media and three-stage learning methods in the learning process. This study uses a class action research (CAR) method which is carried out in two cycles. Each cycle consists of four stages, namely the planning stage, the implementation phase, the observation and reflection stage. The subjects of the study were children of Group A Christian LOGOS Kindergarten consisting of 17 children. Data collection techniques in this study through observation and documentation. The results of the first cycle and second cycle of research showed an increase. The results showed that the use of graphic media and three-stage learning methods can improve the ability of children to recognize the concept of numbers, especially the numbers 5, 6, 7, 8, 9, 10 in group A children of Christian Kindergarten LOGOS.
The Effect of Cooking Class on the Eating Behavior of Children Playing Groups in the Pesantren District of Kediri City Devy, Novaria Hudawati; Jannah, Miftakhul; Masitoh, Siti
International Journal for Educational and Vocational Studies Vol 1, No 3 (2019): July 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i3.2195

Abstract

This study aims to examine the effect of cooking class on vegetable eating behavior in children. This research is quantitative approach with a quasi experimental research design with a non equivalent control group design. The total sample of 64 children were divided into two groups, namely the experimental and control groups. Data is collected through two stages, namely pretest and posttest. In the experimental group treatment was given in the form of cooking class while the control group did not. The treatment was carried out four times. Data collected by observation and documentation techniques. Indicators of vegetable eating behavior observed were consuming various vegetables, physical activity of children, drinking water. The types of vegetables used in this study were 6 types of vegetables that are close to children's daily life, namely tomatoes and leeks (group A vegetables), broccoli and carrots (group B vegetables), peas and soy bean sprouts (group C vegetables). Hypothesis testing uses the Anova test with the help of SPSS 25 for Windows Evaluation Version. The results showed that there were significant differences in vegetable eating behavior between the experimental and control groups.
The Influence of Cooperative Group Investigation on Student’s Learning Result in Natural Science Subject for Grade VIII in Kota Komba East Manggarai Demezt, Yosef Frina; Masitoh, Siti; Mariono, Andi
International Journal for Educational and Vocational Studies Vol 1, No 8 (2019): December 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i8.2253

Abstract

The study aims to find out the influence of Cooperative Group Investigation on the student's learning result in Natural Science Subject for Grade VIII in Kota Komba East Manggarai. It is a quantitative research, using a quasi-experiment method. The variables are: (1) The Independent Variable that is the learning design model named Cooperative Group Investigation; and (2) The Dependent Variable consist of the learning activity and the result of the learning. The technique of data collection exerts the achievement test. The sample of the research applies to 88 students in Grade VIII of Junior High School (SMP) during the 2018-2019 academic years in Kota Komba East of Manggarai. This research is carried out in four groups, namely: (1) Grade VIII of SMP Satu Atap Pedak, is as a control group; (2) Grade VIII of SMPN 8 is as a control group; (3) Grade VIII of SMP Pancasila Mukun, is as an experimental group; (4) Grade VIII of SMPN 3 is as an experimental group. Hypothesis testing is using analysis of variance (ANOVA) with the aid of SPSS 22. The result of the analysis concludes that the Cooperative Group Investigation gives a significant influence on student's learning, as it represents in the value of F 19,696 > 0,000 with the degree of sig on 0.05 (5%).